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Photo: Take-Two Interactive, The Drive

Midnight Club 5 Died at Rockstar. A Street Racing Mode Built by FiveM Modders Is Picking Up Where It Left Off

In one week, a former Rockstar San Diego designer explained why the series never got a fifth game, and Rockstar's own FiveM team launched a Midnight Club inspired racing mode made by modders.

By Devin B.

4 min readCovers August 2026Comment
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Midnight Club: Los Angeles came out 18 years ago, and for a lot of people it was the last great big-city street racing game. It let you build a car, cruise a huge open map and race strangers at night, and it treated tuning culture with real respect. Then the series just stopped. This summer, within the span of a week, we learned a little more about why, and saw a strange new branch of its family tree sprout somewhere unexpected.

Why there was no Midnight Club 5

Yellow convertible drifting under a freeway bridge with the Midnight Club Los Angeles logoView full photo
Photo: Take-Two Interactive, The Drive

On Aug. 4, The Drive's Adam Ismail wrote up an interview that Kris Roberts, a former Rockstar San Diego senior designer who worked on the series, gave to Insider Gaming. Roberts said the team did start work on a fifth game, with a map set in London. "There was effort, and they were starting, and they were starting Midnight Club 5, or whatever they were going to call it, but it didn't last, and it was canceled," Roberts told the site, as quoted by The Drive.

Roberts put it down to "non-trivial conflict" with Rockstar's New York headquarters, stemming from missed deadlines before Midnight Club: Los Angeles shipped. The Drive noted that game was originally due in early 2008 and slid to late October. But the deeper problem, as Roberts described it, was simple: the street racing team was never the main act.

The perception was we never got the accolades or the reception. The New York perspective was, 'You're not GTA.'

Kris Roberts, former Rockstar San Diego senior designer, to Insider Gaming as quoted by The Drive

Roberts called it being the "red-headed stepchild project," adding, "we're doing a good job, we're world-class, but we're still treated less than. It was challenging." Ismail's take was that the San Diego team was operating at a very high level at a time when Need for Speed was struggling, and that the business simply chose its biggest moneymaker. Some of the Midnight Club DNA lives on in GTA Online, he wrote, "but only in the greediest, most satirical sense."

Meanwhile, on FiveM

StreetKings logo over a dark GTA V street with parked carsView full photo
Photo: Cfx.re

A week earlier, something very Midnight Club shaped showed up on FiveM, the GTA V multiplayer modification platform that Rockstar now owns through its acquisition of Cfx.re. On July 28, the Cfx.re team announced a new txAdmin recipe called StreetKings, built in partnership with two longtime FiveM creators, 919DESIGN and ENVI-SCRIPTS.

The announcement describes StreetKings as "a fully custom, self-contained street racing game mode for FiveM," with a story mode mini-campaign and free play. The listed features read like a wish list for anyone who misses Midnight Club: multiplayer races, stunt challenges, police pursuits, dynamic NPC racers, daily rotating playlists and global leaderboards. Because it ships as a txAdmin recipe, server owners can spin it up on a new FiveM server through the built-in recipe system rather than piecing it together from scripts.

RockstarINTEL's Aaron Trueman reported on July 29 that Rockstar and Cfx.re had backed the project's development as part of a push for "pick up and go" FiveM game modes that are not centered on roleplay, and that StreetKings was added to the platform's featured servers. RockstarINTEL also reported that both creators had been making FiveM content for a few years and spent several months on the project, that they were given the chance to run an official StreetKings server, and that the mode was inspired by Midnight Club and classic racing games, with custom racing cameras, controller support, tuning shops, upgrades and discoverable events, and quoted the pitch that "your car becomes your identity."

Red liveried sports car inside a game garage menu with upgrade optionsView full photo
Photo: Cfx.re

Why this matters for car culture in games

Server setup menu listing StreetKings among FiveM templatesView full photo
Photo: Cfx.re

FiveM is best known for roleplay servers, where players live out whole lives in Los Santos and car mods are a big part of the draw. A lot of real-world car scenes, from JDM tuners to lowriders and donks, have their own followings there. What makes StreetKings different is that it is a structured racing game mode, backed by the company that owns the platform, and built by the community instead of a Rockstar studio.

There is a little irony in that. By Roberts's account, Rockstar's own professional street racing team could not get a sequel made in the shadow of GTA. Eighteen years later, the most Midnight Club like thing Rockstar has put its name behind was built by modders, on top of GTA.

It also says something about how Rockstar now treats its modding community. For years, the relationship between GTA modders and the company was rocky. Backing a community-built racing mode, featuring it on the platform and giving its creators an official server is a very different posture, and it is one car-focused modders have been waiting for.

It is not a replacement. StreetKings runs on GTA V's cars and world, and it does not have the licensed tuner cars and real-world parts catalog that made Midnight Club: Los Angeles feel like a love letter to the scene. But for players who have spent years asking for a new Midnight Club, the signal is clear. The appetite for an open-world street racing game built around car identity never went away, and the people keeping it alive right now are the modders.

And for what it is worth, Roberts's story suggests the London map got further than most fans ever knew. That is a game a lot of people would still buy.

Sources

This story is compiled from the published sources listed below.

Written by

Devin B.

Founder

Devin founded TORQFOLIO to cover the whole aftermarket scene, from hot rods and LS swaps to donks, drift and Baja. Based in Las Vegas and usually at a show or meet with a camera.

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